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In the days leading up to his birth, I’d jolt awake in a cold sweat from nightmares of raising a six-year-old athlete, begging me to go outside to play football or baseball or some other dreaded physical activity. And this, for me, is the most interesting impact of the experiment.Eliot’s early exposure to games with limited graphics inoculated him from the flashy, hyper-realistic graphics found in today’s AAA games.Then the Play Station and N64, Xbox and GBA, and so on until we’re caught up with the modern era of gaming.Would that child better appreciate modern independent games that don’t have the budgets of AAA monstrosities like Destiny and Call of Duty?Founded in 2002 by Nobel Laureate Carl Wieman, the Ph ET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations.Ph ET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery. Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which "the heroine can ‘save the world’ and ‘get the guy’ at the same time".Mc Kenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past.

I was lucky enough to be born into the golden age of arcade gaming, and played through each subsequent generation as I grew up.

On Eliot’s fourth birthday, I started him with a Pac-Man plug-and-play TV game loaded with arcade classics — Galaxian (1979), Rally-X (1980), Bosconian (1981), Dig Dug (1982), and of course, Pac-Man (1980) and three sequels, Super Pac-Man (1982), Pac-Man Plus (1982), and Pac & Pal (1983).

Until the moment he picked up the joystick, part of me secretly dreaded he’d have no interest in it.

At this point, you’re probably either thinking I’m a monster or a pretty awesome dad.

is a story-based video game that is targeted towards women.

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